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1776 at the 2004 WBC
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Preliminary notice -  details are being worked out!

1776 will be played at the World Boardgaming Championships to be held from August 3 - 8, 2004 at the Hunt Valley Inn in Baltimore, Maryland.

Join the BPA and play in the tournament.  

Please mark your calendars and join us at the 2004 WBC!  
e 26 to Ju

 Tournament Format
A continuous, single elimination tournament featuring the first 9 months of the Campaign Game.  The two finalists play the first 12 months of the Campaign Game.  Players will bid strategic towns to play the British side.  Pairings for the first round of play will be random.  The number of rounds played will be determined by the number of entries.  All players, regardless of experience, are welcome to play, but the game will only be taught at the beginner's session.

 Schedule


WHAT
SCENARIO
DAY
DATE
TIME
WHERE
Beginner's
Orientation
9 Turn
Campaign Game
Round 1
9 Turn
Campaign Game
*Round 2
9 Turn
Campaign Game
*Semi-finals
9 Turn
Campaign Game
**Final
12 Turn
Campaign Game
 * Depends on the number of entries and is subject to change.
** Note that the final will occur at the time listed on the BPA website unless both
finalists agree to a different time.

 Prize List
The winner receives an 8" WBC Championship plaque and a Centurion T-shirt.  Second place winner receives a 7" plaque.

 Tournament Officials
Matt Burkins will be GM again this year.  An assistant GM will adjudicate any disputes involving any games the GM is playing.

Feel free to write to the GM with any questions about the tournament. E-mail is msburkins@aol.com and conventional mail address is 2917 Smithson Drive, Forest Hill, MD 21050-1901.

 Special Tournament Rules
All rounds, except the final, will be the first 9 months of the Campaign Game.  The players will bid for the British side.  Both players roll one die and the player with the higher die roll starts the bidding.  If the die rolls are tied, re-roll until one player gets a higher roll.  The winner of the die roll then bids the number of strategic towns he will control as the British side to obtain victory.  The opposing player must then beat that bid if he wants to play the British side.  The players continue to bid in turn until one of the players no longer wants to bid.  The player with the high bid then takes command of the British units.  The British player wins by controlling the number of strategic towns bid at the end of the September 1776 American turn; the American player wins if the British player controls fewer towns than the bid.  For victory conditions only, Montreal and Quebec both count as strategic towns for a total of 24 possible strategic towns in the game.  All optional rules except inverted and decoy counters will be used.


The two finalists will play the first year of the Campaign Game.  The bidding method and all rules are the same, except the British player wins by controlling the number of strategic towns bid at the end of the December 1776 American turn.


Bidding History for the Campaign Game at the WBC:  

9 Month Campaign Game in 2002 & 2003
Corel Quattro Pro 8 Chart
British
Bid
British
Wins
British
Losses
11
1
0
12
7
1
13
1
1













12 Month Campaign Game
Year
Bid
Score
Victor
2003
13
13+
British
2002
14
13
American
2001
13
14
British
2000
15
12
American


 Rules Interpretations
The 2nd edition rules will be used.  Click here for an upgrade kit to convert 1st Edition Rules to 2nd Edition Rules.

Ignore Basic Game Rule VI.E. on page 6 of the 2nd edition rules.  There is no movement point cost to place units on the board.

The ports of Quebec, Philadelphia, and Wilmington (Delaware) are considered frozen during Winter months.

The Continental Navy cannot act as a troop transport or a ferry.

 Late Arrivals, Long Games and Byes
GMs are strongly encouraged to keep to the schedule. Please be on time. Late arrivals will only be accommodated to facilitate the filling of a match to the desired number of players. A player is considered late if he has not submitted his badge to the GM before the GM has finished the pairings for all the players who are already present and waiting to start.
Once again, due to scheduling concerns, the GM will (with the utmost reluctance) adjudicate a game that exceeds the time limit.  The GM will provide notice at one hour, thirty minutes, and fifteen minutes prior to the end of the round.

Byes will be avoided or postponed whenever possible.  A first round bye will be given to the most recent past champion present.  If additional byes are necessary, they will be given in order of past champions until all past champions have a bye. Any additional byes will be given to players with a copy of the game, followed by players without a copy of the game.  No person will receive a second bye until all remaining players have received one. A bye counts as a full win.


 Changes from Last Year
All rounds will be the Campaign Game- the Saratoga Scenario will not be used.  The final will be the first 12 months of the Campaign Game and all other rounds will be the first 9 months of the Campaign Game.


 Other
Anyone who brings a copy of the 2nd edition of the game is assured a place in Round 1.  However, every effort will be made to accommodate those persons who wish to play but do not have a copy of the game.

 Prior Champions

2003
  Steve Packwood
10
2002
  Rob Beyma
16
2001
  Steve Packwood
10
2000
  Steve Packwood
9
1999
  Steve Packwood
8
1998
  Rob Beyma
12
1997
  Steve Packwood  
8
1996
  Rod Coffey
9
1995
  Steve Packwood
12
1994
  Steve Packwood
12
1993
  Mark Miklos
16

 Links
WBC and BPA Web site -Main tournament site
Baltimore Area Convention and Visitors Association -Things to do besides boardgaming
Marriott Hunt Valley Inn -Reservations and Directions


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1776 is a trademark of The Avalon Hill Game Company / Hasbro.  This site is run by a game fan and is not officially connected in any way with The Avalon Hill Company / Hasbro.


ly 1, 2001
Hunt Valley Inn
Baltimore, Maryland