Note that the final will occur at the time listed on
the BPA website unless both finalists agree to a different
Matt Burkins will be GM again this year. An assistant
GM will adjudicate any disputes involving any games the GM is playing.
Feel free to write to the GM with any questions about
the tournament. E-mail is email@example.com and conventional mail address is 2917 Smithson Drive, Forest Hill, MD 21050-1901.
Special Tournament Rules
All rounds will be the first 9 months of the Campaign
Game. The players will bid for the British side. Both players roll one die and the player with the higher die roll starts
the bidding. If the die rolls are tied, re-roll until one player gets a higher roll. The winner of the die roll then bids
the number of strategic towns he will control as the British side to obtain victory. The opposing player must then beat that
bid if he wants to play the British side. The players continue to bid in turn until one of the players no longer wants to
bid. The player with the high bid then takes command of the British units. The British player wins by controlling the number
of strategic towns bid at the end of the September 1776 American turn; the American player wins if the British player controls
fewer towns than the bid. For victory conditions only, Montreal and Quebec both count as strategic towns for a total of 24
possible strategic towns in the game. All optional rules except inverted and decoy counters will be used.
Bidding History for the 9 Month Campaign Game at
the WBC (2002-2007):
The 2nd edition rules will be used. Click here for an upgrade kit to convert 1st Edition Rules to 2nd Edition Rules.
Ignore Basic Game Rule VI.E. on page 6 of the 2nd edition
rules. There is no movement point cost to place units on the board.
The ports of Quebec, Philadelphia, and Wilmington (Delaware)
are considered frozen during Winter months.
The Continental Navy cannot act as a troop transport
or a ferry.
Late Arrivals, Long Games and Byes
GMs are strongly encouraged to keep to the schedule.
Please be on time. Late arrivals will only be accommodated to facilitate the filling of a match to the desired number of players.
A player is considered late if he has not submitted his badge to the GM before the GM has finished the pairings for all the
players who are already present and waiting to start.
Once again, due to scheduling concerns, the GM will
(with the utmost reluctance) adjudicate a game that exceeds the time limit. The GM will provide notice at one hour, thirty
minutes, and fifteen minutes prior to the end of the round.
Byes will be avoided or postponed whenever possible.
A first round bye will be given to the most recent past champion present. If additional byes are necessary, they will be
given in order of past champions until all past champions have a bye. Any additional byes will be given to players with a
copy of the game, followed by players without a copy of the game. No person will receive a second bye until all remaining
players have received one. A bye counts as a full win.
Changes from Last Year
Chess clocks will be provided and used. Each player
will begin the game with 90 minutes on the clock to use for movement. The clocks are not used for initial set up and the
combat phases. Once the time has run out, a player can no longer move, although he may still attack. When the red flag drops
at 12:00, time has run out.
Anyone who brings a copy of the 2nd edition of the game
is assured a place in Round 1. However, every effort will be made to accommodate those persons who wish to play but do not
have a copy of the game.
1776 is a trademark of The Avalon Hill Game Company
/ Hasbro. This site is run by a game fan and is not officially connected in any way with The Avalon Hill Company / Hasbro.